User Experience and Product Design
Before anything gets built, I map how the product or process actually works today, where people get stuck, and what a genuinely simple version would look like. This includes user flows, interface design, and interactive prototypes people can click through and react to before a single line of production code is written.
- User research and process mapping for complex or unfamiliar workflows
- Interface design for web, mobile, tablet, and spatial interfaces
- Clickable prototypes for early validation and stakeholder buy in
- Design systems that keep a product consistent as it grows