Browser based real time 3D with WebGL and Three.js
Most 3D work I do runs directly in a browser tab, no plugin, no app store, no install. I build these with WebGL through Three.js, which means a product configurator, an interactive diagram, or a spatial tool works the moment someone opens a link, on a laptop, a tablet, or a phone. This is the right choice whenever the experience needs to be shared as easily as a URL, embedded on a website, or used by a customer who will not download anything to look at a product.