Software and hardware together
Most of what I build lives entirely on a screen. But not every problem stops at the screen, and I bring an engineer's approach to the physical side of a project as well, not just the software. If a solution genuinely needs a physical object, a sensor, or something a person can hold and interact with, that is inside what I can take on, not outside it.
I use FDM and SLA 3D printing for prototyping, moving from an idea to a physical part you can hold, test, and iterate on within days rather than weeks. FDM is where most functional prototypes start: fast, cheap, and good enough to test fit and mechanism. SLA comes in when a part needs finer detail or a smoother finish, for example a housing or an enclosure that has to look considered, not just work.
On the electronics side, I build with Arduino and ESP32 for specific IoT use cases: a sensor that needs to log or transmit data, a device that needs to respond to the physical world and report back to an app, a one-off piece of connected hardware that does not exist as an off the shelf product. This comes from genuine hands on tinkering, not a course I once took. A concrete example: I designed and built a custom UI for my own car's Android based infotainment screen, replacing the stock interface with one I designed myself, wired through the vehicle's own hardware. It is a small project, but it is a real one, built end to end by one person, which is exactly the kind of thing this page is for.
The broader capability behind all of this is bridging the virtual and the physical: connecting software and 3D interfaces to real world sensors and hardware, so a screen is not just showing information, it is reading and reacting to something real. If your project needs a piece of software that talks to a physical device, or a physical device that needs a piece of software to make sense of it, that combination is exactly what I am set up to build.