← Maxime Ronceray
User Experience and Product Design
I design how a complex product or process should work before anyone writes a line of code.
Most products do not fail because of bad code. They fail because nobody worked out what the interface should actually do before someone started building it. This service is that missing step: user research, process mapping, interface design, and clickable prototypes that tell you, honestly and early, whether an idea works before real money goes into building it.
This is where I usually start on any complex project, and it is also something I take on by itself. If you have a product with too many configuration options, a process that only lives in one person's head, or a workflow spread across five spreadsheets, the fix is rarely more features. It is a clearer understanding of what the user is actually trying to do, translated into a design that makes the complexity disappear for them.
I have applied this thinking to a business jet cabin configurator used across VR, PC, and iPad, a touchless watch configurator built around hand tracking, and a self service dental scanning app designed to be used with zero training. The scale changes. The method does not.